NewsFlight mechanics in Leonida: Will the flat topography change how fun flying is?
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Hey everyone, I’ve been thinking about the map layout of Leonida and how it might affect flying. Visually, it’s going to be insane - cruising over the Keys or the Vice City skyline at night will look amazing. But since Florida is notoriously flat, I’m a bit worried about the actual gameplay of piloting. In GTA V, we had mountains and canyons that forced you to actually navigate, dodge peaks, and keep level. If Leonida lacks that verticality, flying from Vice City to Port Gellhorn might just turn into pointing the nose forward and waiting until you arrive. Do you think the lack of topography will make flying less engaging, or do you think Rockstar will find other ways (like crazy weather or denser airspace) to keep it interesting? Curious to hear your thoughts.
Source : Reddit r/GTA6
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